Lailah (
ranoutofbugs) wrote2016-05-08 09:45 pm
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Character: Lailah
Activity Check: September AC
![]() Lailah / Lady of the Lake The Lady (or Lord) of the Lake takes on the mantle of being a Prime Lord, awaiting a Shepherd to serve as her vessel in order to wield the power of purification over the malevolence in the world and to ultimately come face to face with the Lord of Calamity. Taking on an oath, she gives up something in order to be able to give the gift of purification to the Shepherd who will make a contract with her. Strengths: Magic is this class' name, and magic is what game it excels at. Fire is what this class specializes in exclusively and it's unfortunately weak to water. It's an excellent support class provided she can find a Shepherd to contract with. She can form contracts and bring teams together who can use the armatization skill, so the team can center around her and her Shepherd. Weaknesses: Lady of the Lake is very much a support class, and not having anyone to support will leave it useless alone on the battlefield. Despite being called Lady of the Lake, it has absolutely nothing to do with water. Also, the power of purification is not theirs to wield - in fact, if they do not have a contract they cannot wield it at all. It is only through a contract with a Shepherd can the flames be given life. If the Shepherd ever gives into malevolence, then everyone the Shepherd is contracted to - humans and seraphim - become hellions. |
Initial | Silver Flame | Wields the flames of purification. On the field, one can use the Silver Flame to ignite torches, clear away obstacles weak to fire, get a preemptive attack on enemies, and activate glyphs which require use of the fire element. It can also add the fire element to basic physical attacks if imbued during combat. Initially it has a weak effect, but once a Contract is made, it becomes more powerful. |
One Month | Contract | Creates a contract between the Lady of the Lake and another entity. There are three types of contracts: the Shepherd, the Squire, and the Sub-Lord. The Shepherd contract is limited to one person, and that person can wield the power of purification. The Shepherd becomes the vessel for the spirit of the Lady of the Lake as well as her Sub-Lords,and it puts a toll on them depending on their "resonance". The Squire is subservient to the Shepherd, but can also wield the power of purification as well as the power of the Armatus depending on their "resonance". Sub-Lords are subservient to the Lady of the Lake, and at any time under her consideration she may invoke the contract to restrain a Sub-Lord with a paralyzing effect, though in exchange the Sub-Lords can also harness the power of purification. |
Two Months | Armatus | The Shepherd or Squire(s) can fuse with the spiritual energy of the Lady of the Lake or her Sub-Lords. The Armatus cloaks the Shepherd of Squire in a white and gold uniform with highlights from the element's color (red for fire, blue for water, green for wind, orange for earth). While it cuts from two separate units into one combined unit, the combined entity has both of the individual statistics combined and all attacks become the element of the seraph in question. Armatization costs some energy to forge, but can be dismissed at will with no negative effect. Invoking the Armatus while the Shepherd or Squire is incapacitated will also resurrect them. While Armatized, the unit cannot use basic physical attacks (martial artes) but have access to magic (seraphic artes) and special techniques (hidden artes). |
Three Months | Concerto Infernus | A special unique arte that envelopes the user in flames, and attacks a single unit and any nearby units with purifying fire. It's a fairly quick attack, but expends a medium amount of energy. |
Four Months | Equipment Fusion | Befitting a seraph of fire, if she is in possession of two pieces of equipment with the same name (i.e. Mythril Sword), she can fuse them together to create a new piece of equipment (i.e. Mythril Sword +1). The resulting piece of equipment is stronger, and the abilities imbued into the weapon may mutate depending on the mix. |
Six Months | Primal Embrace | An attack more powerful than Concerto Infernus. The Lady of the Lake spreads paper talismans (may as well call them ofuda) imbued with fire mana as flames surround the battlefield. The energy congregates into a single point (the enemy unit) and explodes, taking out anything else in the same vicinity. |
Nine Months | Health Maintenance | An effect similar to the Final Fantasy HP Stroll. While walking around, the party will gradually restore HP as long as this effect is activated. As an extra bonus, the Lady of the Lake will also verbally remind you when to restore your health! Preferably with snacks. |
One Year | Flamberge | The ultimate attack of the Fire Armatus. Wielding the sacred blade together, the Armatized Unit concentrates all of their fire mana into it and gives a swipe that incinerates an area of effect, taking all impurity with it. |